Crafting: Difference between revisions

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(→‎Blacksmithing: Added resource flow table)
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{{main|Blacksmith}}
{{main|Blacksmith}}
Blacksmithing requires [[resources]] such as [[iron]] and [[log]]s to produce [[tools]] to make your citizens more efficent.
Blacksmithing requires [[resources]] such as [[iron]] and [[log]]s to produce [[tools]] to make your citizens more efficent.
 
== Resource Flow ==
 
{| class="wikitable"
 
|-
! Process !! Input !! Uneducated Worker Output !! Trading Value Change (Un-edu.) !! Educated Worker Output !! Trading Value Change (Edu.)
|-
| Iron Tools || 1×[[Iron]] + 1×[[Logs]] || 1×[[Tools|Iron Tool]] || 1 profit || 2×[[Tools|Iron Tool]] || 9 profit
|-
| Steel Tools || 1×[[Iron]] + 1×[[Logs]] + 1×[[Coal]] || 1×[[Tools|Steel Tool]] || 3 {{font color|red|loss}} || 2×[[Tools|Steel Tool]] || 7 profit
|}


== [[Tavern|Brewing]] ==
== [[Tavern|Brewing]] ==

Revision as of 02:32, 3 June 2016

In Banished, crafting serves an important role, it progresses the initial settlement into a thriving town using resources to create better goods.

Crafting is split into three sections:

Blacksmithing

Main article: Blacksmith

Blacksmithing requires resources such as iron and logs to produce tools to make your citizens more efficent.

Resource Flow

Process Input Uneducated Worker Output Trading Value Change (Un-edu.) Educated Worker Output Trading Value Change (Edu.)
Iron Tools Iron + 1×Logs Iron Tool 1 profit Iron Tool 9 profit
Steel Tools Iron + 1×Logs + 1×Coal Steel Tool 3 loss Steel Tool 7 profit

Brewing

A Tavern producing Plum Ale.
Main article: Tavern

A tavern produces ales, which consumes resources such as plums. Citizens then consume the ale, which raises their happiness.



Tailoring

Tailoring menu.
Main article: Tailor

A tailor can craft clothing from leather and wool to prevent your Citizens from freezing to death in winter.

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