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J N Cressey (talk | contribs) (→Blacksmithing: Added resource flow table) |
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{{main|Blacksmith}} | {{main|Blacksmith}} | ||
Blacksmithing requires [[resources]] such as [[iron]] and [[log]]s to produce [[tools]] to make your citizens more efficent. | Blacksmithing requires [[resources]] such as [[iron]] and [[log]]s to produce [[tools]] to make your citizens more efficent. | ||
== Resource Flow == | |||
{| class="wikitable" | |||
|- | |||
! Process !! Input !! Uneducated Worker Output !! Trading Value Change (Un-edu.) !! Educated Worker Output !! Trading Value Change (Edu.) | |||
|- | |||
| Iron Tools || 1×[[Iron]] + 1×[[Logs]] || 1×[[Tools|Iron Tool]] || 1 profit || 2×[[Tools|Iron Tool]] || 9 profit | |||
|- | |||
| Steel Tools || 1×[[Iron]] + 1×[[Logs]] + 1×[[Coal]] || 1×[[Tools|Steel Tool]] || 3 {{font color|red|loss}} || 2×[[Tools|Steel Tool]] || 7 profit | |||
|} | |||
== [[Tavern|Brewing]] == | == [[Tavern|Brewing]] == |
In Banished, crafting serves an important role, it progresses the initial settlement into a thriving town using resources to create better goods.
Crafting is split into three sections:
Blacksmithing requires resources such as iron and logs to produce tools to make your citizens more efficent.
Process | Input | Uneducated Worker Output | Trading Value Change (Un-edu.) | Educated Worker Output | Trading Value Change (Edu.) |
---|---|---|---|---|---|
Iron Tools | 1×Iron + 1×Logs | 1×Iron Tool | 1 profit | 2×Iron Tool | 9 profit |
Steel Tools | 1×Iron + 1×Logs + 1×Coal | 1×Steel Tool | 3 loss | 2×Steel Tool | 7 profit |
A tavern produces ales, which consumes resources such as plums. Citizens then consume the ale, which raises their happiness.
A tailor can craft clothing from leather and wool to prevent your Citizens from freezing to death in winter.
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