Market

Revision as of 08:39, 1 May 2014 by Turtle (talk | contribs) (distributor makes it sound like the vendors will go drop off items in people's houses. I also believe this is part of the reason people seem to think Markets distribute items equally among all citizens.)
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Market
Market img 400.jpg
Category

Storage, Markets, and Trade

First Appearance

1.0.0

Max. Workers

25 vendors

Max. Capacity

10,000 weight units

The market acts as a centralized location of resources for your citizens. It is the location where citizens can collect items such as food and firewood to bring to their homes.[1] Your citizens no longer have to walk long distances to collect said items, and they will therefore be back to their job much faster, increasing productivity. Each market has a capacity of 10000 weight units. Therefore a market can store a total of 69 weight units per tile.

A maximum of 25 vendors can be assigned to work at the market. The more vendors, the more items can be transferred from storage buildings to the market to be distributed.

The market has a range of 90 squares (diameter). Every citizen within this range will prefer to get goods from the market.

The market also has a well. The well is there for aesthetic purposes and it will not help in case of a fire.

Market in a town.

Building Cost

Footprint
Market Footprint fixed.png
Resource Amount
Labor.png
100
Log.png
58
Stone.png
62
Iron.png
40



References

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